We recently finished the Rise of Keepers main menu implementation. We work for a few days looking for a beautiful and at the same time clear UI and the most important, with an excellent usability.
The Rise of Keepers today is going through a very important moment of the project that is the Greenlight campaign begining, where players from around the world can vote for the game if they wish to see it in the Steam store. The Greenlight is the gateway to the Steam store and top rated there games are released for publication at the store.
In Rise of Keepers the primary way to defend your base is building defense towers. Each hero will be able to build a specific type of tower.
Hello! Today the writer is Luis Zimermann.
I am responsible for all the sound universe of the RoK and today I will talk about the voices treatment.
Last week, we talked about the voices recording, incredible work that unfortunately I could not track personally, but the technical team ensured a great rec that came to me in 4 WAV files (one for each character) with Sample Rate of 96.000Hz and 24bit.
When the files arrived, the first step was to cut out any external noise or sub frequency.
Last Saturday we completed another important step in the Rise of Keepers development process: the voices recording.
Bruno Rodrigo – Sound Technician
We are happy to announce that we will participate as exhibitors in the Brazil Game Show 2015 that will take place on October from 08th to 12th.
During the show gaming stations will be available on our stand running Rise of Keepers that will be released on Steam Early Access in late September.
If you cant wait to test the game don’t miss this opportunity. We would be very pleased to meet you there personally and receive feedback from players.
See you there!
To build the structures and towers, upgrade the main base and level up in Rise of Keepers you will need two natural resources: wood and stone.
These resources are extracted from trees and large rocks that are scattered all around the map.
During the last month we had a little setback in the Rise of Keepers development.
When performing the character movement tests in our final world scenery, which is much bigger and more complex than our testing scenery and we realized that the Unity 3D native navigation system would not be able to deliver the quality we demand for Rise of Keepers.
As the Rise of Keepers gameplay requires constant interaction and handling of many items, we had a special care when setting up the inventory operation and the interaction with items in and out of inventory. We seek to create a simple and intuitive commands and actions so that the player does not waste time with complex actions in inventory and can stay focused to other important goals in the match.