DevBlog – 12 – Characters and Announcer Voices Treatment

Hello! Today the writer is Luis Zimermann.

I am responsible for all the sound universe of the RoK and today I will talk about the voices treatment.

Last week, we talked about the voices recording, incredible work that unfortunately I could not track personally, but the technical team ensured a great rec that came to me in 4 WAV files (one for each character) with Sample Rate of 96.000Hz and 24bit.

When the files arrived, the first step was to cut out any external noise or sub frequency.

Equalizer

Continue reading

Rise of Keepers at BGS 2015

We are happy to announce that we will participate as exhibitors in the Brazil Game Show 2015 that will take place on October from 08th to 12th.

BGS Photo

During the show gaming stations will be available on our stand running Rise of Keepers that will be released on Steam Early Access in late September.

If you cant wait to test the game don’t miss this opportunity. We would be very pleased to meet you there personally and receive feedback from players.

See you there!

DevBlog – 08 – Inventory and item handling

As the Rise of Keepers gameplay requires constant interaction and handling of many items, we had a special care when setting up the inventory operation and the interaction with items in and out of inventory. We seek to create a simple and intuitive commands and actions so that the player does not waste time with complex actions in inventory and can stay focused to other important goals in the match.

Chests and inventory system

Continue reading

DevBlog – 05 – RTS – The natural resources and their functions inside the game

Natural Resources - Screenshot

Like on RTS games on Rise of Keepers the extraction and use of the existing resources avaliable in the map in a intelligently and optimally way is one of the key skills to win.

Rise of Keepers basically has three basic resources that are: wood, stone and meat. So to you already begin understanding how the the manage of natural resources in Rise of Keepers work we will detail below how to extract and use each of these resources.

Continue reading